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Razz

Razz is seven-card stud played for low. The best possible hand, known as a wheel or bicycle, Is five-four-trey-deuce-ace. Straights and flushes do not count. The rules for razz are the same as those for eight or better card , with two exceptions. First, the player with the highest card on third starts the action, and second, the poker player with the lowest board on each subsequent round is first to act.

Tip No. 1: Most hands with three small cards are playable. Determining a Poker hand in razz is simple. You need three cards of different ranks, with no card being higher than an eight. Keep in mind that the axe counts as the lowest card. The only exception to playing three small cards is when you have an eight as your up card and several small cards remain to act behind you. In this case, you might want to fold.

Tip No. 2:Three cards to a wheel is a very strong starting hand and should be played as such. Any time you have three different ranks of cards lower than a six, you have a very strong starting hand. Always raise, and if someone already has raised, you should re raise.

Tip No. 3: If you catch a bad card on fourth street and your opponent card, throw away your hand. If you catch a face card on fourth street and your opponent catches a small card, you should discard your hand, even though the small card might have paired your opponent. The only exceptions to this rule are if you started with an unusually strong hand or if a lot of money is already in the pot.

Tip No. 4: A one-card draw to a wheel or a six is a favorite over a made nine-eight on fifth street. If you have four cards to a wheel or a six, and your opponent has you are a small favorite. So if he checks to you , you should bet, and if he bets, you should raise.

    

Tip No. 5: If you go to sixth street, you almost always should go to the river. In razz, as in standard seven-card stud, if you take a card of game on sixth street, you generally should go to the river. The pot usually has become large enough by now that you need only a small chance to win for your call to be correct. The only exception to calling is if you think your opponent has caught perfect and you have no chance to win.

Tip No. 6: Bluff on the end if you have three or four low cards shoeing and your opponent needed to catch a good card to make his hand. Even if your hand actually has little value, if you have a three or four low cards showing, it appears as though you have a made hand. By the same token, if your opponent has two low cards and two high card on board, he obviously was drawing to a decent low. In this situation, you should bluff virtually every time. Unless your opponent has caught a good card, he will have difficulty justifying a call with something like a queen for low.

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